Settling on a Game Type
As it just so happens, it's now exactly two months since I first got the idea in my head to learn making a videogame. And over four weeks since I wrote anything about that here. The main reason for this is that we're currently smack in the middle of peak season at work at my day job. It's basically crunch time for growing plants right now. The time that I do have after work and on Sundays I mostly spend on doing research (which is playing a bunch of 20 year old games and watching Game Makers Toolkit and GDC presentations on youtube). The other reason is that I have been really undecided about what specific kind of RPG I want to make, which of course determines what options for gameplay mechanics are even possible, how the world would be structured and communicated, and what kinds of assets I will have to learn to produce for it. The two main options that were in consideration since the second week were the Baldur's Gate-Kenshi top-down party type, and the Morrowind-Thief first person type. Two general types of RPGs I have a lot of affection for and experience with, which both have…
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