I played Daggerfall
I wanted to make this another Homework Notes post, in which I list off all the things that I noticed while playing a classic CRPG from the mid-90s to early 2000s that would be good lessons to remember when creating a game of my own. But it really wouldn't deserve that title. I played Daggerfall for a total of three hours. Two hours making it out of the first dungeon, and then one more hour progressing the story in the overworld. Which seems like it's probably not enough to properly rate and review a game of this scope. But I just can't make myself go back to it. Daggerfall is without a doubt the worst game I have ever played. And by a huge margin. This is just atrociously bad. I would love to mention the things about it that I did find interesting or inspiring enough to say something good about them. But there just isn't a single thing about this whole experience I had that wasn't awful. In the unity engine, the outside world sometimes manages to look a bit evocative, but that's not part of the original game. It's not "it's an old game and you're playing…
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