Bumblebee Games

A clueless guy trying to make an CRPG with no experience.

Yora

The Game I'd want to play

I've seen a couple of presentations on game design over the years, and one very common piece of sensible advice is to aim making the kind of game you would want to play yourself. You won't be able to compete with the big publishers by trying to emulate that they are selling in the millions, so instead try to make something that you think would be fun to play but doesn't exist yet. If you think an idea is cool, there will be other people who also think it's cool. You won't directly be competing with anyone else's games, and you'll also have much more fun making it. But let's be honest. Make the game you'd want to play. ...and you might plausibly be able to actually make. I can think of some really amazing games I would love to play, but don't have even the slightest clue about how any of the technologies that might be involved in making them actually work. Instead, I think I should try my hand at doing a low-resolution 2D isometric RPG first. No 3D modelling, no animating, no particle effects, no physics. I don't know anything about how any of those things are…

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Yora

A Clueless Guy trying to make a Videogame

I am Yora. I work as a gardener, I'm 39, I have ADHD, and I keep having fanciful dreams about amazing creative works that I want to make that never actually go anywhere. And I always want to tell people about it. I first encountered computer RPGs in 1999 when I played Baldur's Gate, which I bought entirely on the grounds that I was really bored one day and wanted something new to play that might keep me occupied for two or three days, and this one was near the top of the rating lists for recently released games in the videogame magazines I was reading. I literally had no clue what RPGs even were, and I had no prior encounters with medieval fantasy other than having read The Lord of the Rings once some years before because the books looked interesting on my parents bookshelves, but didn't think much about it after that. Obviously, it turned out to be more than two or three days that Baldur's Gate continued to keep me occupied. I started playing Dungeons & Dragons as a gamemaster when the 3rd edition came out in 2000, and then was quite active as an area designer…

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