An isometric Stealth-Game Features Wishlist
Not even a week ago, I decided that I want to try my hand at learning to make a simple 2D isometric RPG. But thinking about what I would want to do different from the games from the 90s that I am familiar with immediately led to my original plan getting completely overwhelmed by feature creep. Which this early in the concept phase isn't really a problem, as there isn't any existing work that becomes obsolete or needs to be completely redone because of it. But the list of features that I would ultimately want to have in a finished game has grown considerably over the last five days. This is a list of things that I want the game to do, from the perspective of a gameplay designer. How the game would actually make these things happen is a programming task, which at this point I know only very little about. But I am already trying to define the features in a way that I can conceptualize as "if-then" statements and that would require the smallest number of calculations to produce a resulting value. I don't have the slightest clue yet. But I think the worldbuilding for the setting…
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