hornet (2)

Yora

The Group Stealth Issue

Well, this didn't go as planned. I had expected to have an internet connection in my new place within a week after moving in, but then the technician from the provider saw that for the connection type I ordered they would have to replace some ancient hardware on the building's cabling. A week after that they still did not have a date for the upgrade, and couldn't even tell me yet when they would do the scheduling for the upgrade with the landlord. So I did make use of my 14-day annulment right and made a contract with a different ISP that was able to set me up with a temporary mobile network connection within two days. But this was data limited and it took another two weeks to finally have the landline up and running. But now I'm fully back in business, one month later than planned. And long after my summer break had ended. But I do have two half-day workdays every week now, so that's something. I've not been doing any Blender practice for the last month and only a little work on game concept designs, but I do now have some new thoughts about implementing stealth…

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Yora

Project Hornet

It has now been three months since I started out with my decision to learn making videogames. Since it was clear from the start that little, if any, actual work with Godot would be done during peak season at work and while looking for a new apartment, the game currently existing only as a bunch of scribbled notes is still right on schedule. But moving into my new place is now planned for late June, and I'll be taking my summer break in July. After which I'll be going from a 48-hour work week to a 35-hour week. Very excited about finally taking a crack at learning the most fundamental basics of Godot. And then, eventually, getting to the point where I can start attempting a first prototype for an actual game. Though I have to say, I've already been having a blast for the last three months working on just a general concept for what kind of game I want to create, and how it's roughly going to look and play like. I very seriously considered for a long time making a small, first person, open-world RPG like Morrowind with strong influences from Thief and System Shock 2. But…

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