ImSim (1)

Yora

Iridium Moons

When you hear about the development of many great and classic games, there's very often a part early on where a small team or just a single guy is sitting down to start working on a great ambitious idea, that has barely any resemblance to the game that actually saw release a few years later. The stories of finalizing the vision for Fallout or Halo are ridiculous. And I think I can now say that I have first hand experience with this part of game development. Project Wasp and Project Hornet are both great ideas. Games I would really love to see made and love to play. But as I am finding out, a good game concept is not just about being a game that you would enjoy, and having technical requirements that are within your capabilities. For a game with a strong narrative component, it also needs to be a concept where you have a good understanding of the themes that drive the experience and the subjects that the story is about, as well as plentiful ideas for game content that expresses these themes and subjects. The two concepts for gameplay mechanics for a fantasy RPG still feel really…

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