stealth (2)

Yora

The Group Stealth Issue

Well, this didn't go as planned. I had expected to have an internet connection in my new place within a week after moving in, but then the technician from the provider saw that for the connection type I ordered they would have to replace some ancient hardware on the building's cabling. A week after that they still did not have a date for the upgrade, and couldn't even tell me yet when they would do the scheduling for the upgrade with the landlord. So I did make use of my 14-day annulment right and made a contract with a different ISP that was able to set me up with a temporary mobile network connection within two days. But this was data limited and it took another two weeks to finally have the landline up and running. But now I'm fully back in business, one month later than planned. And long after my summer break had ended. But I do have two half-day workdays every week now, so that's something. I've not been doing any Blender practice for the last month and only a little work on game concept designs, but I do now have some new thoughts about implementing stealth…

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Yora

An isometric Stealth-Game Features Wishlist

Not even a week ago, I decided that I want to try my hand at learning to make a simple 2D isometric RPG. But thinking about what I would want to do different from the games from the 90s that I am familiar with immediately led to my original plan getting completely overwhelmed by feature creep. Which this early in the concept phase isn't really a problem, as there isn't any existing work that becomes obsolete or needs to be completely redone because of it. But the list of features that I would ultimately want to have in a finished game has grown considerably over the last five days. This is a list of things that I want the game to do, from the perspective of a gameplay designer. How the game would actually make these things happen is a programming task, which at this point I know only very little about. But I am already trying to define the features in a way that I can conceptualize as "if-then" statements and that would require the smallest number of calculations to produce a resulting value. I don't have the slightest clue yet. But I think the worldbuilding for the setting…

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