3 reasons to choose 3D
The idea of making a game with a Baldur's Gate II style look and controls, that takes heavy influences from games like Fallout or Albion is certainly an appealing one. You can do pretty amazing things with this type of game, and I believe that it is on the more technologically simple end of how videogames go. But there are also a number of inherent traits of this kind of RPGs that could be considered downsides for the kind of things that I would really like to see and express in a game of my own. The first thing is that they are either very heavy in combat or dialogs to make up the bulk of the gameplay, often both. A big combat game is something that I explicitly don't want to make. While the degree of violence in most RPGs is pretty tame, the sheer amount of it is almost always staggering. Your average 16-year old RPG protagonist has killed more people with his hands in his two weeks of adventure than the most brutal warlords in all of history. I find violence to be an extremely interesting topic with incredible depth and complexity. But that depth is not…
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