Ready to go

Today is the start of my first weekend in my new place. It's also the start of my summer break. After which I'll be working only 35-hour weeks, giving me two additional afternoons off. (I actually started three weeks ago, but those free afternoons were all spend at hardware and furniture stores.) This has always been when I planned to properly start working on creating my own videogame for real. Today also happens to be Midsummer, so this seems like a really good time to officially declare starting work as Bumblebee Games and the development of the Hornet Engine.

As far as I can appreciate things now, there's three main things that I will need to making the style of game that I have in mind. Designing RPG mechanics and gameplay, using Godot, and 3D modelling in Blender. Fortunately for me, the first one is something I am already very familiar and quite experienced with. I've been tinkering with and researching the inner workings of pen and paper RPGs and what makes them tick for the last 10 years, and I feel that combined with my experiences playing a lot of late 90s and early 2000s CRPGs, I am having a pretty good grasp on designing a game that will be interesting and fun for people who have similar interests in a game as me.

Between Godot and Blender, I feel that Blender is the one that will be far easier and faster to learn and master to the degree that I will need to make character and environment assets in the art style that I am having in mind. And being realistic and more humble, if I should end up never putting together a playable game, which at this point is a very real possibility, I'd could still be a decent 3D illustrator, sharing my visions and ideas for Kaendor and Iridium Moons as non-interactive art. So Blender is the one that I want to focus on first, setting Godot somewhat to the side for now.

How long might all of this take? I really don't know. At this point, I don't really have any basis to make any estimate on. But I am hoping that I will be able to release something playable that constitutes a complete experience within hopefully 5 years. But if that's going to end taking 10 years, that's also fine with me. I have no money riding on this, with no intention of making any sales or getting a job in the game industry. For me, this is all about being creative and enjoying the process, and maybe having a couple dozen people taking some interest in the stuff I am imagining.

This is going to be so much fun.

Comments