Project Hornet
It has now been three months since I started out with my decision to learn making videogames. Since it was clear from the start that little, if any, actual work with Godot would be done during peak season at work and while looking for a new apartment, the game currently existing only as a bunch of scribbled notes is still right on schedule. But moving into my new place is now planned for late June, and I'll be taking my summer break in July. After which I'll be going from a 48-hour work week to a 35-hour week. Very excited about finally taking a crack at learning the most fundamental basics of Godot. And then, eventually, getting to the point where I can start attempting a first prototype for an actual game. Though I have to say, I've already been having a blast for the last three months working on just a general concept for what kind of game I want to create, and how it's roughly going to look and play like. I very seriously considered for a long time making a small, first person, open-world RPG like Morrowind with strong influences from Thief and System Shock 2. But…
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