Where is this Kaendor anyway?
I think by now it's really high time to finally get around to writing up a proper introduction to what this Kaendor thing is all about, other than being some kind of fantasy CRPG. Kaendor is the name of a world, or perhaps more accurately a collection of settings, that I have been developing and using for several campaigns that I have been running for different RPG systems since about 2009. There's never been a fixed world map or persistent geography between the different campaigns, nor a specified history, and over the years whole countries have been dropped from it, and various creatures that inhabit it come and gone. But all of the campaigns had many consistent elements that tied them together, like the many worlds of Final Fantasy games, FromSoft's Soulsborne games, or maybe even the Zelda games. Adapting Kaendor to a videogame format opens up new possibilities to present ideas and concepts that are difficult to bring to life in a pen and paper game, just as there are things that are interesting to play with in your imagination but would be really complicated to put on a screen. As such, the setting for my videogame will once…
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