A Color Palette for Hornet
What a milestone. I now actually did game development in software rather than just pure concept work on paper. I created a color palette for the Hornet Engine. While I want to go with an overall naturalistic look for both Kaendor and Iridium Moons, I also want it to be slightly stylized. The visual style that I have in my mind combines relatively low polygon models for characters and environments while maintaining realistic proportions and colors that are bold but not too striking. It's a style that I think can look very evocative while at the same time letting you get away with fairly crude models and animations. Like in impressionist paintings, the color and the light and shadow do all the heavy lifting, while shapes and outlines can be mere suggestions of the actual thing. I really like the look of Mike Mignola's Hellboy comics, and the 15 primary hues of this color palette are directly inspired by it. It might look a bit cartoony any overly colorful for the kind of environments and creatures that make up my settings, but in the game all textures will be affected by shaders and environmental lighting. The color palette above shows…
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